Most quests have an option that allows you to negotiate to either avoid combat entirely or give the Hero a powerful advantage in an upcoming fight. Spend Action Points on cards to use attacks, inflict statuses, and prepare other actions such as gaining defense while Negotiations are used to intimidate, bribe, haggle and attempt shakedowns. With such a long game relay, it's again preferable to have on the big screen. I spent a good 2-3hrs to finish a run of Griftlands, whereas for StS, a quick run can be finished in under 40mins.
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